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ASO capability · Store Conversion

The store page treated like a landing page.

Icon, screenshots, preview, first-view copy - every element gets an A/B test board, a hypothesis, a metric and a verdict. No 'refreshes' without a read.

• App Store + Google Play• Client-owned accounts• Measured releases
Store A/B test board
SAMPLE
Hero screenshot · variant A vs B
+18.2% CVR
Winner
Icon · warm vs cool
+3.1% CVR
Inconclusive
Preview video · story vs feature
−4.4% CVR
Rejected
First screenshot copy · benefit vs proof
+9.6% CVR
Rolling
3+
Live tests / wave
Per store, per app
95%
Confidence bar
Before we call a winner
8+
Assets / test
Icon, screenshots, video
100%
Hypothesised
No 'let's just try it'
How we think about it

Principles this practice runs on.

These aren't slogans - each principle maps to a decision we make weekly inside the release wave.

Principle · 01

Hypothesis before asset.

We write the belief we're testing first, then design the assets. A test without a written hypothesis is a mood board.

Principle · 02

First view carries the load.

80% of installs decide in the first 6 seconds. We over-index the icon, first screenshot and first-line copy - the rest supports.

Principle · 03

Cull losers fast.

We call losing tests early to free budget. A dead test is more expensive than a hard verdict.

Inside the wave

The 90-day cadence for this practice.

Every practice is scheduled through the same four-beat wave. Here is what those beats look like inside this one.

Diagnose · Weeks 1–2

Funnel + heat read

Store funnel by source, first-view heat, drop-off cliff - we map where conversion actually breaks.

↳ Funnel read
Ship · Weeks 3–8

Test flight

Three to five tests per store, sequenced so we never confuse creative signal with metadata signal.

↳ Test board
Read · Weeks 9–10

Call the wins

Winners go permanent. Losers documented with the belief we falsified. Inconclusive tests get rebuilt or dropped.

↳ Verdict log
Compound · Weeks 11–13

Cascade winners

A creative that won on iOS US gets ported into the Android and cross-market briefs with the exact hypothesis attached.

↳ Creative playbook
Inputs we need
  • Store analytics access (ASC + Play Console)
  • Brand asset library or approval to build one
  • Founder / PM decision owner
Outputs you get
  • Hypothesis-driven test board per wave
  • Winning creative variants (icon, screenshots, preview)
  • Verdict log with falsified beliefs
  • Creative playbook per market
Tools we run
Product Page OptimiserPlay ExperimentsStoremavenFigma + studio pipeline

We bring the stack. You never buy or manage tools to work with us.

Questions

Questions we get about this practice.

Do you produce the creative or just direct it?+

Both are on offer. The Creative essentials add-on covers production; direction and hypothesis authorship are always included in the tier.

How long does a test take to call?+

iOS PPO reads faster than Play Experiments. Typically 10–21 days for a call at 95% confidence, depending on install volume.

What if our install volume is too low?+

We consolidate tests, use paid traffic to lift volume for the test window, or run sequential tests instead of split. Nothing is 'we can't test'.

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